Seal-clubbing is a time honored tradition. It is the online digital gaming equivalent of hazing; of putting newbs on the frat pledge line and putting them through the ringer. In truth, it is much less “congenial” than that, if I can use that term even in reference to frat hazing (which tells you just howContinue reading “Starting Fresh in New Eden: What Exordium Means for New EVE OnLine Players”
Tag Archives: games
Another Studio, Same Market: Why New Game Companies Keep Missing Reality
Nope. This doesn’t make any sense. And it is exactly what I am talking about is part of the industry problem. What am I on about? Today, GameRant reported that Jason Blundell opened a new studio, Magic Fractal. This is the third studio he has opened in 5 years. None of which have shipped aContinue reading “Another Studio, Same Market: Why New Game Companies Keep Missing Reality”
A Delayed Bond, a Patient Industry: What 007 First Light Says About 2026
From the WccfTech article by David Carcasole: IO Interactive had one final holiday surprise for players ahead of the release of its next game, 007 First Light: a delay. The studio announced that the game has been delayed by two months and will no longer release on its previously announced release date of March 27, 2026.Continue reading “A Delayed Bond, a Patient Industry: What 007 First Light Says About 2026”
Of Saturated Inventories and Too Little Demand (A Proof Scribbled in the Margin) – Games Don’t Need to be on Every Platform
If Steam gamer’s only spent 14% of their time in new games in 2025… Then assume that 14% = 0.14 the demand signal for new games on Steam… Steam MAU is 132mn… Give 264mn for consideration of the monetized PC gaming market to account for people playing Fortnite, Riot games, etc…anything untracked… So for anyContinue reading “Of Saturated Inventories and Too Little Demand (A Proof Scribbled in the Margin) – Games Don’t Need to be on Every Platform”
No Savior Is Coming: The Post-Platform Reality of the Gaming Industry
Yesterday, PC Gamer, along with numerous other outlets, reported on the large-scale layoff at Amazon, the corporation cutting some 14,000 jobs. The PC Gamer angle was to focus on the impact to the gaming division specifically. And I wanted to further pull this industry event apart in conjunction with the statements of yesterday from SatyaContinue reading “No Savior Is Coming: The Post-Platform Reality of the Gaming Industry”
When the Cool Factor Fades: What Apple Gets Right and Xbox Still Misses
It’s been about a year since I made the decision to convert entirely to iOS for my mobile needs and shift to MacOS for everything I do computing, using Windows only for gaming. I have had some brief moments of remorse for my ex, Android. I still have my Google Pixel Fold and Samsung ZContinue reading “When the Cool Factor Fades: What Apple Gets Right and Xbox Still Misses”
Before Warzone, There was Hexen (and Heretic)
Earlier today, NintendoLife ran an article indicating that two of the classic shooters of the late 90s was back. Unannounced. No fanfare. No bravado. Just a simple, stripped down posting to the Nintendo eShop. A shadowdrop. Heretic and Hexen were two of the seminal shooters that helped cement the FPS shooter as an institution inContinue reading “Before Warzone, There was Hexen (and Heretic)”
Why Ken Levine’s Judas Deserves Praise—And Why That Bugs Me
I’ve been a fan of Ken Levine’s games since the very beginning. With the exception of Tribes: Vengeance, his repertoire reads as the list of some of my favorite games that it is. Eurogamer ran an article today that discussed his upcoming game, Judas. A game whose reveal trailer at the 2022 The Game AwardsContinue reading “Why Ken Levine’s Judas Deserves Praise—And Why That Bugs Me”
Backlogs, Beavis, and Beholders: A Week in Gaming and Tech
My Gaming Diary – Gamedate 78978.5 What I’ve Been Up To Games Tech – I’ve been noodling on getting into some retro-tech projects and spent the morning looking for old PDAs and MiniDisc player-recorders on eBay. I’ve bookmarked an HP Jornada and a Sony Walkman Net MiniDisc player/recorder for the time being. I have myContinue reading “Backlogs, Beavis, and Beholders: A Week in Gaming and Tech”
Polish, Don’t Publish: Rethinking the Release Cadence in a Glutted Video Games Market
My Gaming Diary, Gamedate 78863.5 Recently, Reuters reported that Embracer is taking a more conservative approach towards its release cadence. I know. Bug guffaw, right? But stick with me here. Many gamers….most if not all of the ones on social media…so-called journos, pundits, game-tubers….everyone has an opinion on what needs to be done to “fix”Continue reading “Polish, Don’t Publish: Rethinking the Release Cadence in a Glutted Video Games Market”