Xbox’s FY27 “Turnaround” Doesn’t Pass the Smell Test

When Xbox CEO Asha Sharma told employees and investors that the gaming division expects to return to growth by the end of fiscal year 2027, the statement was intended to project confidence during an otherwise disappointing earnings report. Predictably, much of the conversation that followed focused on assigning blame; some argued the results still reflectedContinue reading “Xbox’s FY27 “Turnaround” Doesn’t Pass the Smell Test”

The Hard Truth About Microsoft’s Studio Spin-Off Strategy

Double Fine’s decision to lay off 23 employees only weeks after regaining its independence from Xbox should surprise no one who has been paying attention to the state of the games industry. When Microsoft began spinning studios out instead of simply closing them, many observers celebrated the move as a compassionate alternative. I argued atContinue reading “The Hard Truth About Microsoft’s Studio Spin-Off Strategy”

Starting Fresh in New Eden: What Exordium Means for New EVE OnLine Players

Seal-clubbing is a time honored tradition. It is the online digital gaming equivalent of hazing; of putting newbs on the frat pledge line and putting them through the ringer. In truth, it is much less “congenial” than that, if I can use that term even in reference to frat hazing (which tells you just howContinue reading “Starting Fresh in New Eden: What Exordium Means for New EVE OnLine Players”

Another Studio, Same Market: Why New Game Companies Keep Missing Reality

Nope. This doesn’t make any sense. And it is exactly what I am talking about is part of the industry problem. What am I on about? Today, GameRant reported that Jason Blundell opened a new studio, Magic Fractal. This is the third studio he has opened in 5 years. None of which have shipped aContinue reading “Another Studio, Same Market: Why New Game Companies Keep Missing Reality”

A Delayed Bond, a Patient Industry: What 007 First Light Says About 2026

From the WccfTech article by David Carcasole: IO Interactive had one final holiday surprise for players ahead of the release of its next game, 007 First Light: a delay. The studio announced that the game has been delayed by two months and will no longer release on its previously announced release date of March 27, 2026.Continue reading “A Delayed Bond, a Patient Industry: What 007 First Light Says About 2026”

Of Saturated Inventories and Too Little Demand (A Proof Scribbled in the Margin) – Games Don’t Need to be on Every Platform

If Steam gamer’s only spent 14% of their time in new games in 2025… Then assume that 14%  = 0.14 the demand signal for new games on Steam… Steam MAU is 132mn… Give 264mn for consideration of the monetized PC gaming market to account for people playing Fortnite, Riot games, etc…anything untracked… So for anyContinue reading “Of Saturated Inventories and Too Little Demand (A Proof Scribbled in the Margin) – Games Don’t Need to be on Every Platform”

No Savior Is Coming: The Post-Platform Reality of the Gaming Industry

Yesterday, PC Gamer, along with numerous other outlets, reported on the large-scale layoff at Amazon, the corporation cutting some 14,000 jobs. The PC Gamer angle was to focus on the impact to the gaming division specifically. And I wanted to further pull this industry event apart in conjunction with the statements of yesterday from SatyaContinue reading “No Savior Is Coming: The Post-Platform Reality of the Gaming Industry”

When the Cool Factor Fades: What Apple Gets Right and Xbox Still Misses

It’s been about a year since I made the decision to convert entirely to iOS for my mobile needs and shift to MacOS for everything I do computing, using Windows only for gaming. I have had some brief moments of remorse for my ex, Android. I still have my Google Pixel Fold and Samsung ZContinue reading “When the Cool Factor Fades: What Apple Gets Right and Xbox Still Misses”