I often lament the days when we had more GPU manufacturers on the board, providing more suppliers and helping keep prices down. The days of Voodoo and Savage are long behind us. And not too soon after they were taken off the board were nVidia and ATI charged with colluding in an effort to arrangeContinue reading “The Fading Red Team: AMD’s GPU Struggles and the Xbox Lifeline”
Tag Archives: gaming
Mafia The Old Country and Lost Soul Aside: Quiet Entries in the UK Charts
We won’t see NPD sales data until the 8th of October. Fortunately, between the last update of 27 August and before October, we can take a look at UK and Japan sales data to get some indicators of how some titles are faring on the market. NintendoLife just published the most recent UK weekly salesContinue reading “Mafia The Old Country and Lost Soul Aside: Quiet Entries in the UK Charts”
Unionization at Xbox: Momentum, Math, and Misconceptions
One of my biggest pushbacks to those who were proponents of the ATVI acquisition was this notion that it would lead to mass unionization of the employee base. I’ve made staunch arguments that high-salary technical professionals who have huge bargaining power on the human capital market are not interested in unionization. When we dilute ourContinue reading “Unionization at Xbox: Momentum, Math, and Misconceptions”
Before Warzone, There was Hexen (and Heretic)
Earlier today, NintendoLife ran an article indicating that two of the classic shooters of the late 90s was back. Unannounced. No fanfare. No bravado. Just a simple, stripped down posting to the Nintendo eShop. A shadowdrop. Heretic and Hexen were two of the seminal shooters that helped cement the FPS shooter as an institution inContinue reading “Before Warzone, There was Hexen (and Heretic)”
Why Ken Levine’s Judas Deserves Praise—And Why That Bugs Me
I’ve been a fan of Ken Levine’s games since the very beginning. With the exception of Tribes: Vengeance, his repertoire reads as the list of some of my favorite games that it is. Eurogamer ran an article today that discussed his upcoming game, Judas. A game whose reveal trailer at the 2022 The Game AwardsContinue reading “Why Ken Levine’s Judas Deserves Praise—And Why That Bugs Me”
Backlogs, Beavis, and Beholders: A Week in Gaming and Tech
My Gaming Diary – Gamedate 78978.5 What I’ve Been Up To Games Tech – I’ve been noodling on getting into some retro-tech projects and spent the morning looking for old PDAs and MiniDisc player-recorders on eBay. I’ve bookmarked an HP Jornada and a Sony Walkman Net MiniDisc player/recorder for the time being. I have myContinue reading “Backlogs, Beavis, and Beholders: A Week in Gaming and Tech”
Clarity in the Chaos: What This Week in Gaming Means to Gamers Secure in Their Identity
As much of a whirlwind as it has been in gaming land this week, I think that this post will be relatively short. A lot has gone on, but the two biggest things were obviously the layoffs & game cancellations in the XBox division and Helldivers 2, a PlayStation first-party title from an external studio,Continue reading “Clarity in the Chaos: What This Week in Gaming Means to Gamers Secure in Their Identity”
Even If You Don’t Buy ARC, We All Still Need It in the Market
When I saw the headline that Intel was end of life-ing the ARC A750 I almost had a conniption. The ARC has arguably been one of the best things to happen to the GPU market since before we lost all of the vendors and went down to a two-party GPU ecosystem. While ARC is notContinue reading “Even If You Don’t Buy ARC, We All Still Need It in the Market”
Friend Codes and Baby Steps: Nintendo’s Slow March Toward a Real Online Strategy
My Gaming Diary, Gamedate 78864.2 Nintendo’s live service strategy should not be confused with its more foundational need to get its provisioning of network services right. They have been making incremental, baby-step strides in this area for years, while they are admittedly still woefully incomplete. Yesterday, The Verge ran an opinion piece about how “AnimalContinue reading “Friend Codes and Baby Steps: Nintendo’s Slow March Toward a Real Online Strategy”
Polish, Don’t Publish: Rethinking the Release Cadence in a Glutted Video Games Market
My Gaming Diary, Gamedate 78863.5 Recently, Reuters reported that Embracer is taking a more conservative approach towards its release cadence. I know. Bug guffaw, right? But stick with me here. Many gamers….most if not all of the ones on social media…so-called journos, pundits, game-tubers….everyone has an opinion on what needs to be done to “fix”Continue reading “Polish, Don’t Publish: Rethinking the Release Cadence in a Glutted Video Games Market”