Let’s start with that should be the obvious. No one should pay attention to anything Jason Schreier writes. He’s a man-baby that blocks anyone who asks him a question on Twitter, was speaking up in defense of Andrew Tate, has never written a line of code in his life, and has no domain expertise in program or project management. Bloomberg often gets things wrong in the realm of tech and even more so in gaming, raising the ire and notice of and getting public rebukes from the likes of Nintendo, Apple (twice), Dell, and others.
Just so we’re clear on how these Schreier articles are written when you overlay them with the way the industry works, Schreier gets his input from contract workers or migratory employees who hop onto a project when it is in its major ramp-up phase, and who either are part of a planned layoff as the project spools down, or for other reasons are just not retained as a full-time employee afterwards. These are not regular employees who are part of the company’s benefits and incentive plans, & are not always in the loop of every scrap of information that comes out, as they will not always be part of every company all-hands where proprietary information is put out, and often get their own information 2nd or 3rd hand around the water cooler or outside of work conversation. They often have an axe to grind, and are often not privy to or invested in the long-term history of how a thing got the way it is. He then sifts the tidbits that are juicy and tabloid worthy and serves those up in a package that benefits the greatest splash of torch and pitchfork rabble-rousing. This is not to say that everything he reports is untrue, or that those allegations, even if true, are justified. It’s to say that they present a singular perspective of a multifaceted problem written with one purpose: to sell newspapers.

Anyone who actually pays attention to the Call of Duty release cadence and development roadmap knows that Sledgehammer would have had a compressed dev sked. They would also know that, despite its dev hops, Sledgehammer is unfortunately third in the pecking order of the Big Three that lead the CoD franchise, clearly behind Infinity Ward and Treyarch.
Having to run things by IW when you are working on a sequel that takes place in their branch of the franchise’s continuity is a no-brainer.
Here’s what matters: the single-player campaign does not meet the expectations of a lot of consumers. There’s some nicety in the continuity of the MP. Typically things are broken from year-to-year in CoD; you have to basically put last year’s CoD down and pick up the new and start all over. But in this hop, progress is shared. Whether the game started as DLC, the SDLC was short…whatever…these are soap-opera tabloid bullshit-oids that should not make any difference to a consumer. Does the game offer you an acceptable value prop or not? If you are a die-hard CoD player, does the shared progression come off as appealing to you and are you looking forward to not having a year of sunk time lost and picking right up with MWIII? Or do you prefer the fresh start to a new football season, wiping out the history of you getting bodied for the past 12 months?
Game Informer wrote on the Bloomberg reports, and the fact that Sledgehammer refuted it. And while I hold a Schreier article of absolute zero value, I’m sorry, but with just the straight-up untruths that Todd Howard has said about Starfield, and the way that was supported by XBox, with Phil Spencer giggling in the background on the Bloomberg Technology interview, I’m not prone to believe anything that an XBox studio says today, regardless of how recent the acquisition was. What I can say is, stop paying attention to the unfolding soap opera, allowing yourself to be manipulated by the New Gaming Media backed by the bad actors on Twitter, make decisions based on a love of the art, and not brand alignment and defense. Neither Bloomberg nor Xbox give a shit about you. Only your dollars.




















