From the WccfTech article by David Carcasole:
IO Interactive had one final holiday surprise for players ahead of the release of its next game, 007 First Light: a delay. The studio announced that the game has been delayed by two months and will no longer release on its previously announced release date of March 27, 2026. Now, it will launch on May 27, 2026.
The news came in the form of a statement shared on the game’s official social media accounts, where the studio writes, “As an independent developer and publisher, this decision allows us to ensure the experience meets the level of quality you players deserve on day one.”
“The game is progressing well and is fully playable from beginning to end, so these additional two months will allow us to further polish and refine the experience, ensuring that we deliver the strongest possible version at launch. We’re confident this sets 007 First Light up for long-term success, and we sincerely appreciate the patience and continued support we’ve received ever since we revealed the game. We look forward to sharing more updates regarding 007 First Light in early 2026.”
Also releasing in May 2026
- World of Magic: Rise of Magic, May 25, from Ice Dragons, a new studio, only launching on PC, nothing on its Steam page yet but a speaking model with a couple of voice lines; gameplay supposedly coming soon
- The Relic: First Guardian, May 26 (a soulslike, as described by its own developers, PS5, XB Series X, and PC) from Project Cloud Games, which looks to be a new studio started up by PERP Games, a S. Korean publisher;
- 007 First Light, May 27
- LEGO Batman: Legacy of the Dark Knight, May 29
Basically no big threats on the as yet loosely formulated slate, but threats could emerge as the slate for 2026 congeals and people stop playing it so close to the vest. I would have actually thought that release dates would be falling off trees and that there would have been a land-rush to secure real-estate on the calendar and fill the void that GTA6 has left. But it seems like studios are still playing it risk-averse. It will make it then doubly-interesting when Xbox takes the stage in January for its Developer Direct as it will be the first major publisher show of 2026. Will they lock down release dates and strike at the opportunity or will we see conservative plays like “2026”, without even a season.
007 First Light is on the Glacier Engine, which has been heavily modified and upgraded to support IO Interactive’s ambitions to develop for multiple platforms in concurrent SDLC’s now.
Before we get into more on the Glacier Engine, it is important to note that 0007 is not the only game IOI is working on. They also have Project Fantasy in the works. Project Fantasy is “an ambitious new IP poised to redefine the online fantasy RPG genre for console and PC.”
The secret sauce of Glacier is really the part of DevOPOS that many people do not talk about when we talk about CI/CD pipelines, and that is Continuous Deployment. In most software engineering circles you will hear about CI/CD, or more commonly CI/CD pipelines, which stands for Continuous Integration / Continuous Delivery. So let’s do a very quick primer. In the “old days” you would deploy an application by taking source code, compiling it into an executable, and then manually deploying the application to a Web Application Server, and then you would, often, connect it to a database. A lot of those steps would be done manually, and moving further to the left in that workflow, assembling the different modules of the code would be done by a single-person who I would often call my Buildmaster. Today, we template the code assembly and tag the various components under a version-control schema in a repository or repo, and write scripts or “jobs” that go through the repo, assemble the correct modules of code, and then conduct a battery of automated tests to yield a “build”. But in CI/CD, and where we refer to those processes, that discipline, as “DevOPS”, we often leave out the 3rd piece of the formal definition of DevOPS, which is continuous deployment. Typically, we still have some manual intervention step between CI/CD and deployment, not allowing automation to carry fully out to prod.
Glacier supposedly fully realizes this additional piece, and allows the developers to quote “…change, update and edit all aspects of the game experience while the game is playing, across all platforms and consoles – and everything is real-time. Instant export, update, play and stop.”
It accomplishes this using a WYSIWYG UI, hot reloading everything / anytime, and automatic assets piepline.
When we say “hot reloading”, IO Interactive defines it as this:
“Live Updates Across Platforms: Changes made in one place (e.g., on a PC development environment) update simultaneously on all target platforms (PlayStation, Xbox, iOS, etc.), allowing for instant cross-platform testing and debugging.”
Now they’ve been running on Glacier 2 since 2012, electing to heavily modify and upgrade the engine rather than do a ground-up build of a Glacier 3. Glacier 2 was a total ground-up build.
So my personal hopes are high for 007 First Light. I’ve been very positive on the game’s premise and it is something I would definitely be interested in playing. It is not quite open-world but has large interconnected sandbox areas that provide a similar feel. So as an Ubisoft stan and fan of games of similar ilk, I am very interested and hopeful that this game sticks the landing.
Of course, in the annals of 2025, we have the blight of MindsEye, the first external studio game published by IOI as it tries to find its way as a publisher, and that was not a very good look. Of course, MindsEye is built on UE5, and that game was not IOI themselves building on Glacier. But until we have more confidence-builders, I’ll call my current state as a “keeping my fingers crossed” stance for right now.
Of course, Glacier and much of what IOI does, and what it sounds like they are building Project Fantasy towards, leans in the direction of Open World, Games-as-a-Service, living world types of game structures, so it will be interesting to see exactly what they do with the world of 007 once it is built. I can definitely see a repurposing for an online game where you have worldwide operatives from different agencies and in-world missions you get went out on, the ability to work with other agents, for agents to go rogue, for operatives from different countries to cooperate, as well as PvP. But of course, it could also just be kept separate from IOI’s other ventures and used for the next Bond sequel. We’ll have to wait and see.













