If you’ve seen any of my iconography, you know that the tagline “For the Love of Game” often features prominently. Knowing who you are as a gamer is a lot about figuring out your id. Much in the same vein as it is difficult to figure out whether you are an introvert or an extrovertContinue reading “Does It Matter Whether You are “Good” at Games or Not?”
Author Archives: GameLogIQ
I Spent the Day Re-Building a Streaming PC so I Could Return the ATEM Mini Pro
Truth. The Blackmagic Design ATEM Mini Pro is a slick looking piece of gear. Wonderful to the touch, and elicits a feeling equal to the happiest of digital ballets whenever your fingers dance across the sizable keys to run your live video production of choice. Unfortunately, I have found the quality of its video outputContinue reading “I Spent the Day Re-Building a Streaming PC so I Could Return the ATEM Mini Pro”
Searching for Frankenstein’s Monster on Gamer Twitter. Or Avoiding It.
This is typically the time of the year when we make wide-sweeping, hand-wavey gestures towards notions of being better. Better family members. Husbands. Wves. Fathers. Mothers. Working out more. Living life healthier. For those of us who are into the content creation gig, we often resolve to do something better in that space. Sometimes itContinue reading “Searching for Frankenstein’s Monster on Gamer Twitter. Or Avoiding It.”
The Murder of the Gaming Dialogue
It has been a year of anniversaries. Xbox. PlayStation. GameCube. In two months it will have been 20 years since I launched my first website and penned my first blog post. In that time, the dialogue on gaming has experienced an arc that I imagine will be not too far from the rise and fallContinue reading “The Murder of the Gaming Dialogue”
Does the Pedigree of a New or Unknown Dev Make a Difference?
Years ago, I ascribed to the conventional wisdom that most gamers don’t know their developers. Meaning that they could not name the developer of some of the games they played, maybe even their favorite games, by name, location, frequent publisher the studio worked with, and whether it was a first or second-party studio or publishedContinue reading “Does the Pedigree of a New or Unknown Dev Make a Difference?”
The Inevitable Truth is You Don’t Know Whether a Game is Good Until it is released
Gamers have a long existing love affair with trying to establish a game’s theoretical Metacritic or (choose another scale) review score before it is released. I get it. There is some joy in playing review score poker over the 12 – 18 months between a game’s announcement and/or E3 showing and its eventual launch. ButContinue reading “The Inevitable Truth is You Don’t Know Whether a Game is Good Until it is released”
Bad Gamer Gone Average: What Happens when a Single-playa Soulja gits gud?
This is a bit of an expansion on my post about getting attached to games, and a side-note about gaming modalities. Enough table stakes. The past year has been a story of colliding worlds. A historically single-player focused gamer, I have had my brief flurries of infatuation with multi-player, both co-op and PvP. But overContinue reading “Bad Gamer Gone Average: What Happens when a Single-playa Soulja gits gud?”
Do I Really Want to Upgrade? And if so…how?
It is the best of times. It is the worst of times. I am probably at my most disposed as I have ever been in life to basically do whatever the hell it is I want to do. I am also disposed to consider that there are not that many decades of life left, inContinue reading “Do I Really Want to Upgrade? And if so…how?”
I Don’t Get Attached to any Game That I am not willing to walk out on in 30 seconds flat
I wish it were that simple. The rest of my life has been easy to explain away in such colloquialisms. Pockets of it have been. And even my primary life motif. Relationships. No woman can wake up in this apartment after sunrise. Fear of commitment has been a staple. And while I am a materialisticContinue reading “I Don’t Get Attached to any Game That I am not willing to walk out on in 30 seconds flat”
Overstaying their Welcome: Games We See Too Much Before Release
There is such a thing as too much exposure. As the gaming industry has struggled in recent years, amidst the ever-changing landscape of E3, with when it is “too soon” to reveal a game and its associated trailer, consumers have also had to come to grip with how they feel about the whole thing andContinue reading “Overstaying their Welcome: Games We See Too Much Before Release”