Searching for Frankenstein’s Monster on Gamer Twitter. Or Avoiding It.

This is typically the time of the year when we make wide-sweeping, hand-wavey gestures towards notions of being better. Better family members. Husbands. Wves. Fathers. Mothers. Working out more. Living life healthier. For those of us who are into the content creation gig, we often resolve to do something better in that space. Sometimes itContinue reading “Searching for Frankenstein’s Monster on Gamer Twitter. Or Avoiding It.”

Does the Pedigree of a New or Unknown Dev Make a Difference?

Years ago, I ascribed to the conventional wisdom that most gamers don’t know their developers. Meaning that they could not name the developer of some of the games they played, maybe even their favorite games, by name, location, frequent publisher the studio worked with, and whether it was a first or second-party studio or publishedContinue reading “Does the Pedigree of a New or Unknown Dev Make a Difference?”

The Inevitable Truth is You Don’t Know Whether a Game is Good Until it is released

Gamers have a long existing love affair with trying to establish a game’s theoretical Metacritic or (choose another scale) review score before it is released. I get it. There is some joy in playing review score poker over the 12 – 18 months between a game’s announcement and/or E3 showing and its eventual launch. ButContinue reading “The Inevitable Truth is You Don’t Know Whether a Game is Good Until it is released”

Bad Gamer Gone Average: What Happens when a Single-playa Soulja gits gud?

This is a bit of an expansion on my post about getting attached to games, and a side-note about gaming modalities. Enough table stakes. The past year has been a story of colliding worlds. A historically single-player focused gamer, I have had my brief flurries of infatuation with multi-player, both co-op and PvP. But overContinue reading “Bad Gamer Gone Average: What Happens when a Single-playa Soulja gits gud?”

I Don’t Get Attached to any Game That I am not willing to walk out on in 30 seconds flat

I wish it were that simple. The rest of my life has been easy to explain away in such colloquialisms. Pockets of it have been. And even my primary life motif. Relationships. No woman can wake up in this apartment after sunrise. Fear of commitment has been a staple. And while I am a materialisticContinue reading “I Don’t Get Attached to any Game That I am not willing to walk out on in 30 seconds flat”

Overstaying their Welcome: Games We See Too Much Before Release

There is such a thing as too much exposure. As the gaming industry has struggled in recent years, amidst the ever-changing landscape of E3, with when it is “too soon” to reveal a game and its associated trailer, consumers have also had to come to grip with how they feel about the whole thing andContinue reading “Overstaying their Welcome: Games We See Too Much Before Release”

Strange Pairings: Does All Content Go with Any Given Genre?

Look. Peanut butter goes with jelly. I am not sure Luke Skywalker would have been that interesting if not for the presence of a Han Solo. Scotch goes with a cigar. And despite our world having a long-running tradition of seeking out and making great pairings, not all game development feels compelled to work withinContinue reading “Strange Pairings: Does All Content Go with Any Given Genre?”

How Games Struggle to Win Fans Over Before They Are Even Released

Speaking recently to a group of friends, I intimated that I typically don’t get excited about games pre-release. My co-hosts on E2KG have too often heard me say “Developer, finish your game, and then I’ll take a look at your wares.” I am not too often inclined to be bothered with a beta, early release,Continue reading “How Games Struggle to Win Fans Over Before They Are Even Released”